2.0.0 Full Changelog
SUPER DRUNNER (DEMO) » Devlog
- here's the full changelog for the update... (changes with an asterix (*) in front of them are changes that will likely be improved in the future due to their current implementation
===== CHANGES =====
General Changes:
- Title Screen Changes:
- Overhauled Title Screen (Made it look cooler)
- Changed music track to a remixed version :D
- Slightly adjusted Data Tab on Options menu.
- Added an indicator / effect for platforms you can perform Ledgeboosts on
- Added 0-4
- Adjustments made to earlier World 0 levels
- Added 0-S (Secret Level)
- Added World 1
- Gave Levels actual Names
- Added Dark World 0
- Added a New Ability Gem
- Made Default Camera Size consistent throughout all the levels
- Added World Select screen
- Changed level grade requirements slightly
- Reworked Worldmap system (is actually good & not buggy now :>)
- Added Worldmap Tiles (Worldmaps now actually look fun)
- Changed World 0's Worldmap music
- Added "Trafficking", "Thingymabob", "Flare", "Knight" & "Altar" (new enemies)
- Changed how combat rooms handle summoning enemies (dw this doesn't affect gameplay)
- Altered Glagghoul behaviour
- Glagghouls now attack on fixed intervals to make them feel more fair
- Added an option under "Gameplay" that adds outlines to enemies
- Bricks, Vases & other breakable objects now break easier / better :P
- Added screen shake to some actions
- Added particles to some environmental objects
- Added Counterable & Non-Counterable attacks for enemies
- Added Indicators before an enemy attacks
- Added an option under "Gameplay" that adds outlines to enemies
- Player Character / Movement Changes:
- Generally cleaned up the controls to feel less janky *
- Player now has invincibility frames upon respawn
- Player doesn't fly off ramps at lower speeds
- Player now has higher gravity
- Added Health! (Currently maxxed out at 3HP)
- Sliding now moves at a constant speed
- There is now a short cooldown between slides
- Performing a Slam on a ramp will cause them to instantly go into a slide
- Sliding on a ramp now causes you to slide until you reach the bottom
- Slightly increased jumping height
- You no longer accelerate in air
- Decreased Coyote Time window
- Decreased Jump Buffer window
- Added Camera Tilt effect (Can be changed in options)
- Afterimage now activates earlier
- Player's default running animation slowly speeds up while running
- Added ability to charge up Slides, making them do double damages
- Added ability to "Gem Charge" your Slides, each gem does something cool :>
- Added a small particle effect for Slamming & Ledgeboosting
- Adjusted Player outline during Freezeframes
- Dash (Blue) Gem now depends on current speed
Options Menu Changes:
- Changed the font of dropdown elements for readability
- Generally cleaned up appearance of dropdowns
- Display:
- Added "Level of Detail" option, for disabling particles / lighting
- Audio:
- You can now change Sound volume seperate from Music volume.
- Controls:
- Added additional bindings
- General:
- Colour:
- Added previews for colour changes
- Added option to change the colour of "Stun Particle"
- Added an option to toggle the Stun particle off & on
- Slightly changed default Mach Speed colour
- Added "Reset to Defaults" option on Colour menu
- Removed "Stale Bar" & "Style Bar" colour options
- Also removed "Sync with Style Rank" colour option for Mach Aura.
- GUI:
- Added "FPS Counter" toggle
- Added ability to Disable Tip Boxes.
- Added "FPS Counter" toggle
- Colour:
- Gameplay:
- Added option to disable "Camera Volumes" (forced camera positioning)
- Added "Tilt Intensity" option for camera tilting.
UI Changes:
- You can now navigate Menus with the DPad on controller ( about time -_- )
- Changed position of Stamina Meter to bottom left of the screen
- Downscaled Tip Boxes
- Added FPS Counter
- Overhauled Style Meter / Status HUD appearance
- Added a Title Card for each level
- UI now properly scales with different resolutions *
===== BUGFIXES =====
- Fixed Display options not saving correctly
- Fixed duplicate options appearing on the resolution dropdown (due to the options having different refresh rates)
- Fixed several framedrop issues caused by InputSystem / Scene Loading
- Also fixed framedrops by removing dynamic lighting from Muns & Green Muns
- Fixed enemies not dying correctly, causing Combat Rooms to take longer to open
- Fixed enemies having the ability to become immortal / have negative health
- Fixed Trafficrabs not dying when another Trafficrab is Blocking on top of them
- Fixed Glagghouls being able to push Player out of bounds *
- Fixed Glagghouls being able to charge during their return state
- Fixed being able to not jump off of enemies
- Fixed Trafficrabs being able to push Player out of bounds
- Fixed Trafficrabs being able to go out of bounds when Player was far away
- Fixed Player not being able to move down / jumping off of slopes correctly by changing their hitbox
- Fixed Smoke Particles not interacting with the level's lighting
- Fixed screen shaking not working when camera isn't frozen in place
- Fixed Coin collect screen effect not scaling with camera & sometimes disappearing
- Fixed Player's Death animation not playing correctly
- Fxied player being able to rest on hazardous objects (such as saws) at certain positions without taking damage
- Fixed screen shake sometimes not returning the player's camera to the correct position
- Fixed Worldmap tiles not loading properly on scene start
- Fixed some bugs regarding Save Data
- Made scenes use "LoadSceneAsync()" to prevent framedrop issues / optimise scene loading
- Changed ability wheel to only calculate stick navigation when it's active to prevent sudden framedrop issues
- Fixed Title Screen UI navigation
- Fixed Mach Speed Multiplier not applying when midair & moving at Mach Speed
- Fxied Player not losing slide trail & smaller hitbox on respawn
- Fixed Player clipping into ground if they stopped sliding under a low ceiling
- Fixed Glass.Moth & Isaac being able to jump over the killplane
===== MISCELLANEOUS =====
- Updated "credits.txt"
- Added a readme to save file directory
- Made itch.io page look ""way better""
Get SUPER DRUNNER (DEMO)
SUPER DRUNNER (DEMO)
a 2d platformer with an emphasis on speed and style :>
Status | Canceled |
Author | nameht |
Genre | Platformer |
More posts
- 2.0.2 - Extra fixesJun 20, 2024
- 2.0.1 - Day 1 Patch!!!Jun 19, 2024
- 2.0.0 Release AnnouncementJun 18, 2024
- 1.1.0 Changelog ^o^May 24, 2023
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